Q1 2018 Progress Report
What sorcery is this, we are on time with the progress report
We bring to you another progress report like usual. Enjoy!
What sorcery is this, we are on time with the progress report
We bring to you another progress report like usual. Enjoy!
Hello all! We hope you had a Happy New Year. The PCSX2 team hopes to continue making further progress throughout 2018 and into 2019! However, today we are writing to both you and the emulation/open-source community on a more serious matter.
Happy New Year to everyone from the PCSX2 team, we wish you the best for the new year, with lots of PCSX2 gaming playing your favorite classics
Onto the news!
Hello followers and welcome to the Q2 2017 progress report. You might notice it's not as exciting as the previous report, but that is because the PCSX2 team has always slacked during summer time so this was to be fully expected
That said, here are the most notable changes since the last report

Finally the Q4 2016 progress report! Yes we know it's a bit late but you will find it was worth the wait! On to the changes:
The PCSX2 development and tester team wishes you a happy new emulation year, with new rigs and less PCSX2 bugs! We are a bit late to the party but we were hic busy...coding 😛
Today, we will discuss the alpha testing feature of the GS. The feature is very basic but awful to emulate. Yet again, GS capability is 10 miles ahead of current GPUs.